Multimodal Fusion of Behavioral Signals for Real Time Stress and Focus Detection in Mobile Gaming

Authors

  • Aamna Iqbal Department of Data Science, University of Kotli, AJ&K, Pakistan Author
  • Hamza Yousaf Department of Data Science, University of Kotli, AJ&K, Pakistan Author
  • Syeda Seerat Zahra Department of Software Engineering, NUML, Islamabad Campus, Islamabad, Pakistan Author
  • Faraz Ahmad Department of Computer Games Development, Air University, Islamabad, Pakistan Author
  • Rimsha Ayoub Department of Data Science, University of Kotli, AJ&K, Pakistan Author

DOI:

https://doi.org/10.63056/academia.5.3(s11).2026.2491

Keywords:

Affective Computing, CNN, XGBoost, Multimodal Fusion, Mobile Gaming, Stress Detection, Focus Detection, FastICA, SAM, StressID, WESAD

Abstract

Mobile gaming reaches hundreds of millions of users worldwide, yet sustained gameplay sessions are associated with rising stress levels and declining attentional focus. Existing affect detection systems depend on physiological sensors such as EEG headsets, electrodermal activity monitors, and photoplethysmography devices that are expensive, obtrusive, and poorly suited to everyday smartphone use. This paper introduces MindPlay, a lightweight multimodal machine learning framework that detects stress and focus as independent binary classification tasks in mobile gamers using only the device front facing camera and in game interaction logs. The system combines Convolutional Neural Network facial emotion embeddings with XGBoost classifiers trained on gameplay behavioural data preprocessed by Fast Independent Component Analysis. The CNN module is pre trained on FER2013 (35,887 images) and fine tuned on a multi source corpus spanning 127 unique participants. Stress is labelled using the Self Assessment Manikin arousal dimension: sessions with a SAM score equal to or greater than 5 on a 9 point scale are classified as high stress. A 128-dimensional CNN embedding concatenated with four FastICA transformed behavioural components forms a 132-dimensional feature vector. On the combined corpus the stress task achieved 89.4% accuracy and ROC AUC of 0.941; the focus task reached 87.8% accuracy and F1 of 87.2%. The full pipeline runs at 12fps with end to end latency below 85ms on mid range Android hardware, requiring no additional sensors.

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Published

2026-03-26

How to Cite

Aamna Iqbal, Hamza Yousaf, Syeda Seerat Zahra, Faraz Ahmad, & Rimsha Ayoub. (2026). Multimodal Fusion of Behavioral Signals for Real Time Stress and Focus Detection in Mobile Gaming. ACADEMIA International Journal for Social Sciences, 5(3(s11), 189-203. https://doi.org/10.63056/academia.5.3(s11).2026.2491