GChat-Detect: Domain-Adaptive Toxicity Detection for Online Gaming Chats Using DistilBERT

Authors

  • Syeda Seerat Zahra Naqvi Dept. of Data Science University of Kotli, AJ&k Author
  • Hameedur Rahman Dept. of Computer Games Development Air University, Islamabad Author
  • Junaid Tariq Dept. of Computer Science NUML, Islamabad Author

DOI:

https://doi.org/10.63056/academia.5.3(s11).2026.2475

Keywords:

Toxicity Detection, Online Gaming, DistilBERT, Natural Language Processing, Hate Speech, Transfer Learning, Game Domain Adaptation

Abstract

Online multiplayer gaming platforms host millions of concurrent users, making them fertile ground for toxic communication, hate speech, and harassment. Existing content moderation systems struggle with gaming-specific slang, abbrevi-ations, and context-dependent expressions that are absent from general-purpose natural language processing (NLP) corpora. This study, proposes GChat-Detect, a fine-tuned DistilBERT model enhanced with a game-domain adaptive vocabulary layer trained on the publicly available Jigsaw Toxic Comment Classification Challenge dataset. This paper introduces a GameAdapt pre-processing pipeline that handles gaming abbreviations, emote sequences, and code-mixed chat language. This work deploys the model that achieves 93.4% accuracy, 92.8% macro F1-score, and an AUC-ROC of 0.974, outperforming baseline approaches including Logistic Regression, SVM, BiLSTM, and BERT-base. An ablation study confirms that domain-adaptive fine-tuning contributes a 2.2% improvement in F1-score over generic fine-tuning. The proposed framework offers a real-time deployable solution for toxicity detection in online gaming environments relevant to emerging digital economies.

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Published

2026-03-24

How to Cite

Naqvi, S. S. Z., Rahman, H., & Tariq, J. (2026). GChat-Detect: Domain-Adaptive Toxicity Detection for Online Gaming Chats Using DistilBERT. ACADEMIA International Journal for Social Sciences, 5(3(s11), 113-126. https://doi.org/10.63056/academia.5.3(s11).2026.2475